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Smart Gaming in Obesity

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合作者:
信息的提供 (责任方):
October 1, 2018
October 3, 2018
October 4, 2018
October 2019
October 2022   (主要结果测量的最终数据收集日期)
Weight change[ Time Frame: 52 weeks ]
Weight change maintenance of at least 5%

与当前相同
  • [ Time Frame: ]
 
Smart Gaming in Obesity
Smart Gaming for Obesity: A Randomized Trial

Obesity (Body Mass Index ≥ 30 kg/m2) is associated with diminished executive functioning. The primary objective of this randomized, controlled trial is to evaluate the efficacy of a behavioral weight loss program coupled with enhanced executive functioning training via serious gaming on weight loss and weight loss maintenance in adults with obesity and executive functioning deficits compared to adults undergoing standard behavioral treatment alone (N = 200). Serious gaming interventions that target the specific cognitive functions needed for weight-loss maintenance may improve long-term weight-loss success.

This randomized, controlled study will evaluate the efficacy of a behavioral weight loss program coupled with enhanced executive functioning training via serious gaming (BWL+GAMING) on weight loss and maintenance in adults with obesity and executive functioning deficits compared to standard behavioral treatment alone (BWL) at two urban Philadelphia university-based clinics (PCOM [Philadelphia College of Osteopathic Medicine] and Temple University). Participants will be recruited from the community. All participants (N = 200) will complete 12 weeks of behavioral weight loss treatment. Intervention participants will also complete 30-minutes (5 days per week for 8 weeks) of a serious gaming program, which will feature online games developed specifically to enhance executive functions. The primary outcomes are weight change and weight change maintenance, which will be measured at 12 and 52 weeks, respectively. Neuropsychological testing will evaluate the proposed mechanism of action, changes in executive functioning, before and after treatment (12 and 52 weeks).
Interventional
N/A
分配: Randomized
干预模型: Parallel Assignment
干预模型描述:
盲法: Interventional
盲法描述:
主要目的: Treatment
  • Behavioral: Cognitive enhancement program
    The cognitive enhancement condition (BWL+GAMING) will both teach the behavioral skills necessary for weight loss and strengthen the executive functions that underlie these skills.
  • Behavioral: Behavioral Weight Loss + Health Segments
    Control participants will be asked to spend 30 minutes watching health segments online, five days per week, for 8 weeks.
  • Experimental: Behavioral Weight Loss + Gaming
    Treatment will consist of 12-weekly, one-hour group sessions of approximately 15 participants per group. Participants will provide logs of serious gaming (intervention).
  • Active Comparator: Behavioral Weight Loss + Health Segments
    Control participants will be asked to spend 30 minutes watching health segments online, five days per week, for 8 weeks. Participants will provide logs of video segment watching (control).
 
Not yet recruiting
200
与当前相同
September 2023
October 2022   (主要结果测量的最终数据收集日期)
Inclusion Criteria: - Obesity - Executive functioning deficits - Internet access Exclusion Criteria: - Under 18 years of age - Over 65 years of age - Taking weight loss medication - Pregnant
参与研究的性别: All
最小年龄:18 Years ,最大年龄:65 Years  
没有
 
Yes
研究美国FDA监管的药品: No
研究涉及美国FDA监管的设备产品: No
计划分享 IPD: Undecided
Philadelphia College of Osteopathic Medicine
:
October 2018

ICMJE     国际医学期刊编辑委员会和 世界卫生组织 ICTRP 要求的元素
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